OPTICS SIMULATION

A diamond sparkles because its refractive index of 2.42 pulls the critical angle down to roughly 24°, so light that gets inside bounces around many times before it can escape. Water and glass have lower indices, so the threshold retreats to about 49° and 42°; as the angle of incidence sweeps from 0 to 90°, the transmitted ray fades and then vanishes exactly at that critical angle, leaving only total internal reflection inside the medium. The same law of refraction governs a convex lens, where the object’s position relative to the focal point decides whether the image is real or virtual, and governs the eye, where focusing power decides whether the image lands on the retina or falls short of it or beyond.

▸ Emitting a beam of light…
▸ Calibrating Snell's law (n₁sinθ₁=n₂sinθ₂)
▸ Loading converging / diverging lenses
▸ Building a 7-color dispersion prism
▸ Simulating the eye & total internal reflection…
▸ Ready — Online. ✅
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Simulation room Optics & Lenses

Optics & Lenses
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rays · refraction · focal length
Light-ray path
💡 Geometric optics
Incidence angle θ₁—
Refraction angle θ₂—
Refractive index n—
Focal length / power—
Magnification—
Now showing—
Note
GEOMETRIC OPTICS treats light as straight rays that only change direction when they refract at an interface or through a lens. Snell's law n₁sinθ₁=n₂sinθ₂ and the equation 1/f=1/d+1/d′ govern magnifiers, cameras, telescopes and the eye.
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Pick a 'Scenario' (refraction · converging · diverging · prism · eye · total internal reflection) · drag the slider · click a concept for details
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θ₁ sweep 0→90°: θ₂ & total-internal-reflection threshold θ₁ sweepθ₂ (Snell)
About Optics & Lenses

A diamond sparkles because its refractive index of 2.42 pulls the critical angle down to roughly 24°, so light that gets inside bounces around many times before it can escape. Water and glass have lower indices, so the threshold retreats to about 49° and 42°; as the angle of incidence sweeps from 0 to 90°, the transmitted ray fades and then vanishes exactly at that critical angle, leaving only total internal reflection inside the medium. The same law of refraction governs a convex lens, where the object’s position relative to the focal point decides whether the image is real or virtual, and governs the eye, where focusing power decides whether the image lands on the retina or falls short of it or beyond.

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