Kid Place
- Class
- Preschool to grade 5
- Subjects
- 5 subjects, 48 games
- Stars
Forty-five games for counting, spelling, telling the time and handwriting, from preschool up to grade-5 decimals, read aloud for children who cannot read yet.
Maths
Grade 1 Maths — Add & Subtract
Sums on squared paper: pick the card that fills the blank, set the columns out, compare two numbers and name the first shapes.
Play →Grade 2 Maths — Column Sums
Column sums within 1000 on squared paper: tap each digit and watch ten loose cubes bundle into a rod when you carry.
Play →Grade 3 Maths — Remainders
Share sweets into baskets for quotient and remainder, set out a multiplication, then walk an ant round a shape to measure it.
Play →Grade 4 Maths — Fractions
Type millions into the place-value table, compare fractions on twin bars, set out long division and swing a protractor.
Play →Grade 5 Maths — Decimals
The decimal point hops step by step, the shop works out percentages, the car drives at your speed and a glass box fills with cubes.
Play →Times Tables Race
Race the robot with add, subtract, multiply and divide — totals within 10, 20 or 100.
Play →Number Line
Compare, put in order, find the number just before or after, and hop-count by 2s, 5s, 10s.
Play →More or Fewer
Which basket holds more? Count the ducks, pick the numeral, make both sides equal.
Play →Shopping — Counting Money
Run a little stall: count out Vietnamese notes to pay for a loaf of bread, then work out the change.
Play →Bus Stop Maths
Passengers hop on and off at each stop — count who is left on the bus, or work out how many got on.
Play →Vending Machine
Feed notes into the machine until they add up to the price — the drink drops when the sum is exactly right.
Play →My Little Bakery
Now the child is the shopkeeper: pack the order, add up the bill, and count out the customer's change.
Play →Piggy Bank
Choose a toy to save for, answer money sums to earn each note, and watch the piggy bank fill up to the goal.
Play →Balance Scale
A toy scale tips towards the heavier pan — add, take away, or find the missing number to level it.
Play →Connect the Dots
Follow the numbers dot by dot and a fish, a rocket or a butterfly appears, then colours itself in.
Play →Long & Short
Compare two pencils or caterpillars, measure with blocks, then read a real ruler.
Play →Fair Shares
Share biscuits evenly among animal friends, then spot which cake was cut into fair halves and quarters.
Play →Post Office
Read the number on the envelope and send the postman to the right house on the street.
Play →My Little Garden
Sow the right number of seeds, water every sprout, then harvest exactly what the customer ordered.
Play →Traffic Tally
Tap each parked vehicle to tally it, build a pictograph, then answer which kind has the most and by how many.
Play →Little Word Problems
Watch the story act itself out, build the number sentence from digit and sign cards, then pick the answer.
Play →Number House
Herd the chicks into two rooms to split a number into pairs, and every new pair lights one arc of the rainbow.
Play →Left and Right
Find toys on the shelf from position words, then press the arrows to walk the little robot home.
Play →Vietnamese
Vietnamese Spelling
Build each word from an onset, a rhyme and a tone, then hear it read back — cờ, a, ca, sắc, cá!
Play →Handwriting
Trace letters and digits on ruled paper, stroke by stroke, in the order taught at school.
Play →Letter Hunt
Pop the balloons carrying the letter you hear, telling a from ă and d from đ.
Play →Build a Sentence
Tap the word cards in order to build a sentence, then hear the whole thing read back.
Play →Tone Marks
Send a tone mark flying onto the vowel: pick by picture, choose hỏi or ngã, and find which letter takes the mark.
Play →English
English — Listen and Pick
Hear a word, tap the picture that matches — animals, colours, numbers, food and school things.
Play →English Spelling
Drag letters into place to spell cat, sun, fish — then hear the whole word read back.
Play →Skills & thinking
Telling the Time
Drag the hands of a big classroom clock — whole hours, half past, quarters, five minutes.
Play →Kids Typing
Pop the falling balloons by typing. The on-screen keyboard shows which finger to use.
Play →What Comes Next
A row of shapes or animals repeats a pattern with one missing — pick what comes next.
Play →Animal Match
Drag each animal to its food, its home, its baby or its sound.
Play →Happy Gas Station
Hold the pump, watch the litres tick up, and let go at exactly the number on the sign.
Play →Days & Seasons
Work out yesterday and tomorrow on a ring of seven days, name the season from the scene, and dress for the weather.
Play →Cross Safely
Press the button, wait for the cars to stop, look both ways, then walk across on the stripes.
Play →Sort It Out
Drop each thing in the right bin, pack for sun or rain, and guess what floats before it splashes in.
Play →Feelings
A big face acts out joy, sadness, anger or surprise — name the feeling, then find a kind way to help a friend.
Play →Tear-off Calendar
Peel pages off a Vietnamese block calendar: tomorrow's date, days left until Sunday, which weekday a birthday lands on.
Play →Brush & Wash
Scrub every side of the teeth then shine the plaque light on what was missed, and wash hands through all six steps.
Play →Family Reunion
Tet guests knock at the door: greet each one with the right title, seat them at the feast, and place them on the family tree.
Play →Memory & puzzles
Memory Match
Flip cards to find matching pairs — the fewer moves the better.
Play →Simon
Watch the colours and tones, then repeat the growing sequence.
Play →Jigsaw Puzzle
Real photos cut into curvy pieces — 12, 24 or 48, with a ghost guide.
Play →Seek & Find
A busy park, beach, zoo or market hides the things on your list — find them all and count as you go.
Play →Shape Silhouettes
Slide triangles, squares and circles onto a grey silhouette and the boat or cat comes to life.
Play →Mirror Painter
Paint the missing half of a picture across the mirror line, fold the paper to check, and watch it come to life.
Play →Made for little fingers on a phone or tablet. A wrong answer makes the question wobble and brings up a hint, never a red X and never a countdown.

