GAME THEORY

Defecting is always the smarter move for each individual, and precisely for that reason both end up worse off. The prisoner’s dilemma only changes its ending once the game is laid out on a grid: every cell plays its 8 neighbours, sums the payoffs under a matrix with T > R > P > S, then copies whichever neighbour scored highest. Nowak and May showed in 1992 that cooperation survives by huddling into clusters whose edges flicker endlessly; push the temptation T past roughly 1.8 and those blue clusters break apart as red floods the grid.

▸ Two suspects arrested, questioned separately…
▸ Each chooses: STAY SILENT (trust) or CONFESS
▸ Loading the jail table & opponent strategies
▸ Building the "whole society" grid (Nowak–May)
▸ Ready for the battle of wits…
▸ Ready — Online. ✅
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⌂ Complex systems

Simulation room Game theory

Game Theory
Online
prisoner's dilemma
Jail face-off
👥 Sẵn sàng đối đầu
total jail: you ↔ opponent
The idea
Each picks what benefits themselves (confess) → but both lose. That's the dilemma: when does selfishness win, when does cooperation emerge?
🙂
YOU
—
0 năm tù
⚔️Chưa chơi
🔁
Ăn miếng trả miếng
—
0 năm tù
Opponent
🤐 Silent
Opponent
👉 Confess
You
🤐 Silent
You 1 · Opp 1You 3 · Opp 0
You
👉 Confess
You 0 · Opp 3You 2 · Opp 2
numbers = years in jail · less is better
Pick your move below ↓
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You are a prisoner — click 🤐 Silent or 👉 Confess below, across many rounds with the opponent on the right
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Mean jail per round (lower = better) youopponent
About Game Theory

Defecting is always the smarter move for each individual, and precisely for that reason both end up worse off. The prisoner’s dilemma only changes its ending once the game is laid out on a grid: every cell plays its 8 neighbours, sums the payoffs under a matrix with T > R > P > S, then copies whichever neighbour scored highest. Nowak and May showed in 1992 that cooperation survives by huddling into clusters whose edges flicker endlessly; push the temptation T past roughly 1.8 and those blue clusters break apart as red floods the grid.

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