TURING MACHINE SIMULATION

▸ Laying out the infinite tape · dividing cells (0 / 1 / ␣)…
▸ Placing the read/write head on the tape
▸ Loading the finite state set + rule table δ
▸ Convention: (state, read) → (write, move, new state)
▸ Loading sample machine: bit flip…
▸ Ready — Online. ✅
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⌂ Mind & Machine

Simulation room Turing machine

Tape · Head · States · δ · HALT
Online
read · write · move · change state
Machine state
📼 A universal model of computation
State
Reading
Head position
Steps
Count of "1" cells
Halted?
Notes
Each step the machine does just 4 mechanical things: READ the cell under the head → look up the RULE by (state, symbol) → WRITE a new cell → MOVE left/right + change STATE. So simple yet enough to compute EVERYTHING computable (the Church–Turing thesis).
Pick a "Sample machine" to load a different rule table (bit flip · binary increment · unary add · palindrome · busy beaver · runs forever) · ⏭ step through · click a concept (tape/head/rule/HALT/Church–Turing/Halting Problem…) for details
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Head position on the tape per step head cell
About Turing Machine

Turing Machine is one of 20 topics in the Mind & Machine domain (bit → AI scale) at My Labs — an interactive simulation atlas. This virtual lab runs right in your browser: adjust the parameters, pick a scenario and watch the phenomenon change in real time, with a click-to-inspect cross-section for every structure.

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