LAUNCH PAD & ORBIT SIMULATION

An orbital rocket does not fly straight up: soon after liftoff it tips into a gravity turn, because what it really needs is horizontal speed, not altitude. The harder it burns, the sooner perigee and apogee separate into a definite orbit. An early cutoff leaves perigee below the ground, so the vehicle falls back on a suborbital arc; about 7.9 km/s closes a low orbit; 11.2 km/s leaves Earth for good.

▸ Loading propellant & checking engines…
▸ Computing first & second cosmic velocities
▸ Programming the gravity turn
▸ Wiring the two-body orbit integrator
▸ Launch countdown…
▸ Ready — Online. ✅
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⌂ Space

Simulation room Launch Pad & Orbit

Rocket & Orbit
Online
v₁ · v₂ · two-body mechanics
Speed gauge
🚀 Orbital journey
v₁ = orbit · v₂ = escape
Altitude—
Speed—
Circular velocity v₁—
Escape velocity v₂—
Apogee—
Perigee—
State—
Notes
—
Left-drag = rotate · right-drag = pan · scroll = zoom · click EARTH = Newton’s cannonball
WebGL is not enabled in your browser — cannot render 3D.
Altitude & speed over time altitudespeed
About Launch & Orbit

An orbital rocket does not fly straight up: soon after liftoff it tips into a gravity turn, because what it really needs is horizontal speed, not altitude. The harder it burns, the sooner perigee and apogee separate into a definite orbit. An early cutoff leaves perigee below the ground, so the vehicle falls back on a suborbital arc; about 7.9 km/s closes a low orbit; 11.2 km/s leaves Earth for good.

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