ROCK CYCLE SIMULATION

The marble on a floor was once lime mud on a seabed, buried deep and cooked under pressure until it recrystallised. No rock stays in one form forever: igneous, sedimentary and metamorphic are three stations on a single loop of matter, and their proportions shift over time depending on which leg runs hardest. Subduction makes more igneous rock, deep burial makes metamorphic rock, and contact metamorphism skips the sedimentary leg entirely, cooking the rock in place beside a hot intrusion.

▸ Building the volcano – river – sea landscape cross-section…
▸ Loading the 3 rock types + magma
▸ Starting the flow of material around the loop
▸ Wiring the 8 transformation processes
▸ Calibrating the rock proportions…
▸ Ready — Online. ✅
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⌂ Earth

Simulation room The Rock Cycle

Rock Cycle
Online
igneous · sedimentary · metamorphic
Rock-type proportions
🔄 Material flow
rock continuously transforms back and forth
Following—
Process—
Igneous—
Sedimentary—
Metamorphic—
Note
No rock type is "permanent": heat, pressure, water & time continuously turn one type into another.
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Pick a "Scenario" to change the rock proportions · click a rock type / process on the right for details
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Rock-type proportions over time igneoussedimentarymetamorphic
About Rock Cycle

The marble on a floor was once lime mud on a seabed, buried deep and cooked under pressure until it recrystallised. No rock stays in one form forever: igneous, sedimentary and metamorphic are three stations on a single loop of matter, and their proportions shift over time depending on which leg runs hardest. Subduction makes more igneous rock, deep burial makes metamorphic rock, and contact metamorphism skips the sedimentary leg entirely, cooking the rock in place beside a hot intrusion.

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