TSUNAMI SIMULATION

Over 4,000 m of open ocean a tsunami stands less than half a metre tall and ships pass over it unaware, even though it is travelling at roughly 710 km/h, as fast as a jet. In shallow water its speed falls as the square root of depth, the wavelength contracts, and all that energy is forced into height. Sometimes the sea first pulls unnaturally far out, minutes before the water comes in — the very sign that saved an entire beach in 2004.

▸ Building the ocean & continental-shelf cross-section…
▸ Loading subduction zone + seafloor rupture source
▸ Calibrating v = √(g·h) with depth
▸ Linking Green's law (shoaling) → run-up
▸ Starting the DART warning buoy…
▸ Ready — Online. ✅
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⌂ Earth

Simulation room Tsunami

Tsunami
Online
v=√(g·h) · shoaling · run-up
Wave front — speed · height
🌊 Tsunami
speed ∝ √depth
Phase—
Speed—
Depth—
Wave-front height—
Shore level—
Note
In the deep ocean a tsunami travels jet-fast (~700 km/h) but is only ~0.5 m high. Over the shallow shore it slows and shoals up by tens of metres.
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Press “Trigger earthquake” to launch a wave · drag “Source magnitude” & “Sea depth” to change it · pick a scenario on the right · click a structure for details
Your browser has canvas disabled — cannot build the simulation.
Shore water level over time shore level
About Tsunami

Over 4,000 m of open ocean a tsunami stands less than half a metre tall and ships pass over it unaware, even though it is travelling at roughly 710 km/h, as fast as a jet. In shallow water its speed falls as the square root of depth, the wavelength contracts, and all that energy is forced into height. Sometimes the sea first pulls unnaturally far out, minutes before the water comes in — the very sign that saved an entire beach in 2004.

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